![]() ![]() However, if you are shooting and press A, you switch between Shot I and shot II. In Hard Corps, A switches between weapons, B shoots, and C jumps. A game this insane must be as responsive as possible, or else it would be unplayable. The controls are super tight in this game, which would ruin the experience if they weren’t. Ray and Sheena are boring old humans with weapons most similar to the past Contra titles, which are typically awesome, so it’s not a problem. Browny is tiny and nimble, but has the weakest weapons. Fang is by the far strongest, but seems to be the least agile and slowest. It’s one thing to be a werewolf with a gatling gun for an arm, but damn dude, sunglasses. Ray and Sheena play more like standard Contra characters, but Fang is a cybernetic humanoid wolf, and Browny is a tiny robot with the ability to double jump. In Europe, Contra games were censored by replacing the main human characters and most of the humanoid enemies with robots and the game was referred to as Probotector.įirst off, you (and a buddy if, unlike me, you have friends) choose between four characters. It currently has a Metacritic score of 96%, so if you think I don’t know what I’m talking about, then just consider that. It’s a bit of a departure from the normal Contra game, and turned up to 11. Contra Hard Corps is basically a textbook and how to make a truly amazing action game. The Sega Genesis Contra game is among my favorite games ever. It saddens me that whenever anybody talks about Contra, they speak highly of the first two on NES, and Contra III on Super Nintendo, and most of the time, it stops there. ![]() Contra Hard Corps (Sega Genesis, Konami, 1994) ![]()
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